Friday, July 31, 2009

The Crucible mini schedule



THE CRUCIBLE "The " A Rite of Passage for all Marines The Crucible is the 54-hour culmination to the

transformation of recruit training.

It is a physically and mentally challenging event that

involves food and sleep deprivation and the completion

of various obstacles for the potential Marine to negotiate. Basic Facts Recruits will travel 42 miles on foot during the event.

There are 29 problem-solving exercises during

the Crucible. It consists of 36 different stations.

The recruits will have three meals, ready-to-eat

(MREs) during the 54 hours.

The recruits will be required to carry ammunition

cans up to 50 pounds and dummies up to

100 pounds during the Crucible, in addition to 782 gear,

uniform and M16 A2 service rifle weight. Day One Thursday Reveille (0200) Night movement (0300)-Recruits

conduct a 6-mile hike to the Crucible site. Events 1-3 (0600-1800) Event 1 - Day Movement re-

supply course- A one-hour event in which the teams

re-supply water, ammunition and MREs through a course

which consists of trenches, wire fences and walls. After the resupply course, teams negotiate the

warrior stations below: (a)Pfc Jenkins Pinnacle-

Teams cross two horizontal cable-supported logs. (b)Pfc Garcia's Engagement-

Individuals demonstrate their knowledge of hand-to-hand

combat skills, and then participate in a

warrior case study of Pfc. Garcia. (c)Sgt. Basilone's Challenge-

Teams of two climb over an eight-foot high horizontal log.

Event 2 - Leadership Reaction Course-

A three-hour event in which the teams perform six

reaction course problems which test their ability to

work as a team to solve problems.

Some of the problems include: (a)Using three wooden boards to cross a number of

stumps without touching the ground.

(b)Negotiating a water hole using the same wooden

board concept to get from point A to point B. (c)Transporting a large container over a wall using the

limited resources available. Once completing the events, the teams of two face off

in a pugil stick bout.

Event 3 - Core Event and Warrior Stations- A one-hour

event which can hold a maximum of

six teams working concurrently. (a)Noonan's Casualty Evacuation-

The team will recover a downed pilot and another recruit

"shot" by a sniper and transport them over

a mile of wooded terrain. (b)Enhanced Obstacle Course- the recruits carry a

dummy casualty on a stretcher and ammunition cans

from one end of a standard Marine Corps obstacle

course to the other, going over all obstacles. (c)NBC Trail- The recruits move along a 500-meter

trail increasing from MOPP 0 to MOPP 4. (d)MCMAP Strikes Station-

Recruits are required to demonstrate and conduct

five-minute MCMAP strikes. (e)Core Values Station-

Recruits sit inside a hut and receive information on a

particular core value from their drill instructor.

Night Event(1800-2200)

- land navigation course with added obstacle of darkness. Sleep (0000-0400) Day Two Friday Reveille (0400) Events 4-6 (0600-1800) Event 4 - Combat Assault Resupply-

A one-hour event in which teams resupply water,

ammunition and MREs through the

Combat Assault Course. Following the completion of the Combat Assault Resupply,

recruits negotiate a bayonet assault course

and the warrior stations below: (a)Sgt. Gonzalez's Crossing-

Teams cross a "contaminated area" by swinging on ropes

from "safe spot" to "safe spot." (b)Pvt. Cecula's Wall- Teams climb a 10-foot wall and

climb down the opposite side by a knotted rope. (c)Land Navigation Station- Basic map reading and

grid coordinate plotting will be reviewed and evaluated. (d)Core Values Station- Recruits sit inside a hut and

receive information on a particular core value

from their drill instructor.

Event 5 - Enhanced Confidence Course-

Teams have two hours to complete five events of a

modified Confidence Course. (a)The Sky Scraper- The team retrieves a "wounded"

dummy from the top of an 18-foot tower. (b)Stairway to Heaven- Team members move two

ammunition cans over the top of a 36-foot ladder obstacle. (c) Two-Line Bridge- Team members cross two 52-foot

long ropes with their hands and feet suspended two feet

and 10 feet off the ground as they carry ammunition cans

and water resupply cans. (d)The Weaver- Team members climb over

and under 24 logs, 42 feet in length ascending to 14 feet

as they carry ammunition and water resupply cans. In addition to the Enhanced Confidence Course,

teams go through a Combat Endurance Course. Combat Endurance Course- Teams conduct a

simulated patrol, negotiate the obstacles and report

the number and types of obstacles to intelligence sources.

Event 6 - Cpl. Day's Defense (Unknown Distance Firing)-

Teams of four fire two magazines of five rounds each from

simulated building structures at unknown distance targets

in a time limit of 70 seconds. The number of targets hit

and number of unused ammunition is then recorded. Following Day's Defense, team members participate in a

250-meter casualty evacuation where members remove

simulated casualties from a simulated danger area

consisting of artillery simulators. Night Event (1900-0000) - Night Infiltration Course-

Teams resupply water, ammunition and MREs at night in

a simulated combat environment. The teams take their

ammunition cans, water cans and simulated MREs through

the Combat Assault Course with the

added obstacle of darkness. Sleep (2300-0300)

Day Three Saturday Reveille (0300) Nine-mile hike (0400-0745) - Recruits conduct

a nine-mile hike from the Crucible site back to the

Marine Corps Memorial 1/2 size replica to receive their

coveted emblem (the eagle, globe, and anchor) from

their Drill Instructors and be called

Marines for the first time.

Warrior's Breakfast - The recruits are treated to a

breakfast fit for only true warriors. It consists of

all-you-can-eat steak, eggs and potatoes. Each of the Events who are named after someone are

named after Medal of Honor winners.

The recruits are read the Medal of Honor citation and

given time to reflect on the circumstances of which the

Medal of Honor was given before attacking the

obstacle before them.

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