
THE CRUCIBLE "The " A Rite of Passage for all Marines The Crucible is the 54-hour culmination to the
transformation of recruit training.
It is a physically and mentally challenging event that
involves food and sleep deprivation and the completion
of various obstacles for the potential Marine to negotiate. Basic Facts Recruits will travel 42 miles on foot during the event.
There are 29 problem-solving exercises during
the Crucible. It consists of 36 different stations.
The recruits will have three meals, ready-to-eat
(MREs) during the 54 hours.
The recruits will be required to carry ammunition
cans up to 50 pounds and dummies up to
100 pounds during the Crucible, in addition to 782 gear,
uniform and M16 A2 service rifle weight. Day One Thursday Reveille (0200) Night movement (0300)-Recruits
conduct a 6-mile hike to the Crucible site. Events 1-3 (0600-1800) Event 1 - Day Movement re-
supply course- A one-hour event in which the teams
re-supply water, ammunition and MREs through a course
which consists of trenches, wire fences and walls. After the resupply course, teams negotiate the
warrior stations below: (a)Pfc Jenkins Pinnacle-
Teams cross two horizontal cable-supported logs. (b)Pfc Garcia's Engagement-
Individuals demonstrate their knowledge of hand-to-hand
combat skills, and then participate in a
warrior case study of Pfc. Garcia. (c)Sgt. Basilone's Challenge-
Teams of two climb over an eight-foot high horizontal log.
Event 2 - Leadership Reaction Course-
A three-hour event in which the teams perform six
reaction course problems which test their ability to
work as a team to solve problems.
Some of the problems include: (a)Using three wooden boards to cross a number of
stumps without touching the ground.
(b)Negotiating a water hole using the same wooden
board concept to get from point A to point B. (c)Transporting a large container over a wall using the
limited resources available. Once completing the events, the teams of two face off
in a pugil stick bout.
Event 3 - Core Event and Warrior Stations- A one-hour
event which can hold a maximum of
six teams working concurrently. (a)Noonan's Casualty Evacuation-
The team will recover a downed pilot and another recruit
"shot" by a sniper and transport them over
a mile of wooded terrain. (b)Enhanced Obstacle Course- the recruits carry a
dummy casualty on a stretcher and ammunition cans
from one end of a standard Marine Corps obstacle
course to the other, going over all obstacles. (c)
trail increasing from MOPP 0 to MOPP 4. (d)MCMAP Strikes Station-
Recruits are required to demonstrate and conduct
five-minute MCMAP strikes. (e)Core Values Station-
Recruits sit inside a hut and receive information on a
particular core value from their drill instructor.
Night Event(1800-2200)
- land navigation course with added obstacle of darkness. Sleep (0000-0400) Day Two Friday Reveille (0400) Events 4-6 (0600-1800) Event 4 - Combat Assault Resupply-
A one-hour event in which teams resupply water,
ammunition and MREs through the
Combat Assault Course. Following the completion of the Combat Assault Resupply,
recruits negotiate a bayonet assault course
and the warrior stations below: (a)Sgt. Gonzalez's Crossing-
Teams cross a "contaminated area" by swinging on ropes
from "safe spot" to "safe spot." (b)Pvt. Cecula's Wall- Teams climb a 10-foot wall and
climb down the opposite side by a knotted rope. (c)Land Navigation Station- Basic map reading and
grid coordinate plotting will be reviewed and evaluated. (d)Core Values Station- Recruits sit inside a hut and
receive information on a particular core value
from their drill instructor.
Event 5 - Enhanced Confidence Course-
Teams have two hours to complete five events of a
modified Confidence Course. (a)The Sky Scraper- The team retrieves a "wounded"
dummy from the top of an 18-foot tower. (b)Stairway to Heaven- Team members move two
ammunition cans over the top of a 36-foot ladder obstacle. (c) Two-Line Bridge- Team members cross two 52-foot
long ropes with their hands and feet suspended two feet
and 10 feet off the ground as they carry ammunition cans
and water resupply cans. (d)The Weaver- Team members climb over
and under 24 logs, 42 feet in length ascending to 14 feet
as they carry ammunition and water resupply cans. In addition to the Enhanced Confidence Course,
teams go through a Combat Endurance Course. Combat Endurance Course- Teams conduct a
simulated patrol, negotiate the obstacles and report
the number and types of obstacles to intelligence sources.
Event 6 - Cpl. Day's Defense (Unknown Distance Firing)-
Teams of four fire two magazines of five rounds each from
simulated building structures at unknown distance targets
in a time limit of 70 seconds. The number of targets hit
and number of unused ammunition is then recorded. Following Day's Defense, team members participate in a
250-meter casualty evacuation where members remove
simulated casualties from a simulated danger area
consisting of artillery simulators. Night Event (1900-0000) - Night Infiltration Course-
Teams resupply water, ammunition and MREs at night in
a simulated combat environment. The teams take their
ammunition cans, water cans and simulated MREs through
the Combat Assault Course with the
added obstacle of darkness. Sleep (2300-0300)
Day Three Saturday Reveille (0300) Nine-mile hike (0400-0745) - Recruits conduct
a nine-mile hike from the Crucible site back to the
Marine Corps Memorial 1/2 size replica to receive their
coveted emblem (the eagle, globe, and anchor) from
their Drill Instructors and be called
Marines for the first time.
Warrior's Breakfast - The recruits are treated to a
breakfast fit for only true warriors. It consists of
all-you-can-eat steak, eggs and potatoes. Each of the Events who are named after someone are
named after Medal of Honor winners.
The recruits are read the Medal of Honor citation and
given time to reflect on the circumstances of which the
Medal of Honor was given before attacking the
obstacle before them.
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