Friday, July 31, 2009

Phase II - Questionnaire received 7/30/09

Ericas answers are in red


Phase II Questionnaire
1. During swim qualification you had to:
A. Properly execute a belly flop.
B. Demonstrate proficiency at synchronized swimming while keeping your rifle above water at all times.
C. Train in full combat gear, which includes a rifle, helmet, flak jacket and pack.
D. Engage in a game of Marco Polo.
E. Other (please explain)_____________________________________________.
2. During Pugil Stick exercises you:
A. Successfully kicked your opponents butt.
B. Your opponent successfully kicked your butt.
C. Your instructor kicked all of your butts.
D. Other (please explain)______________________________________________.
3. Recruits must qualify shooting in varied positions. Circle the correct positions.
A. Sitting
B. Kneeling
C. Armchair
D. Prone
E. Standing
4. Zeroing-In is:
A. The ability to hit the target dead center at 500 yards without using the scope.
B. The ability to group all shots within a 9 minute angle.
C. A board game.
5. Your rifle is your:
A. Weapon
B. Friend
C. One more thing I have to lug with me while marching, eating, marching, sleeping, marching, drilling, marching……….
6. At the end of Firing Week, awards are given for:
A. The most creative designs shot on the target.
B. Hitting the target.
C. Not hitting the SDI.
7. For the endurance course you had to:
A. Prepare by getting 12 hours of sleep the night before.
B. Stare nose to nose with your SDI for 5 minutes without blinking AND breaking a sweat.
C. Suck it up and push through it ….. OOHRAH!
D. Other (please explain)___________________________________________
8. After taking apart your M-16A2 rifle, how much time do you have to put it back together?
A. There is no time limit.
B. 30 seconds.
C. One minute.
D. Other (please explain)_"whatever the DI's say,from 70 secs to 5 with 2 secs."
9. What is the purpose of a conditioning march?
A. To increase the recruits stamina and confidence.
B. To determine what kind of condition the recruit is in.
C. It has absolutely no purpose what-so-ever other than another excuse for the DI’s to torture us.

so a LS won electrocute the platoon -

- Lightening storm so bad we are not allowed outside
10. Drill is mainly used to:
A. Give the DI’s more excuses to yell at us when we screw up!
B. Instill discipline, team pride and unit cohesion.
C. Both A and B.

11. The Drill Instructor’s Highway is:
A. A song.
B. The aisle down the middle of the squad bay between the rows of bunk beds.
C. The name of a road at MCRD.


12. What are the “daily sevens”?
A. Seven more ways the DI’s find to make our lives miserable on a daily basis.
B. Times a day we get to break for lattes.
C. Sets of exercises.


13. What is the “daily 16”?
A. Conditioning exercises.
B. 16 more hours of the day the DI’s have to torture us.
C. The minimum number of times we can be quarter-decked each day.
D. A 16 minute power nap we take at 1PM each afternoon.
E. 16 minutes of one-on-one bonding time with the SDI.


14. Your SDI’s favorite term of endearment for you is _____________.

15. How many times now have you been quarter-decked?
A. ZERO – phew!
B. I’ve lost count.
C. I volunteer to be quarter-decked on a regular basis, so probably about a hundred by now.
D. Other ___quaterdecked 10 times pitted :3 _____.


16. Which of the following is part of a General Order?
A. To walk my post in a military manner.
B. To enforce all violations.
C. To quit my post when I am good and ready.
D. To engage in chit-chat with anyone walking by.


17. Describe the Sand Pit.
A. A lovely beach area where we can sunbath, build sand castles and enjoy little umbrella drinks.
B. Another word for HELL.
C. Other (explain please)___ sand cookies ________________.

18. Now that you are at the end of Phase II, if you could pick one word to describe your boot camp experience so far, what would it be? _ surprisingly short.. can't believe its already the end O.o;;____



check it off 7/16/09 received 7/30/09

Blue is what Erica filled in ... and a recruit filled it in too LOL

Red is what recruit R****ll filled in :)


Date:__7-16-09____________ Training day 51!

Dear: ____
MOM_________________________

I am: __
X___ Great __X__OK ____Not So Good ____Lonely ____Sick ____AWOL

The weather is:
X__X__Hot _X___Cold _X_X__Humid __X___Rainy X__X__Sunny _X__X_Sucks

AKA: bI-POLAR

The food: _
X___Great _X___OK ____Edible ____Garbage

Parris Island is: _
X___Great ____Like Home ____Never Again __X__Hell -BOOT CAMP

(IT'S PRETTY BUT STILL)

My new Friends are: __
X__Nice _X___Weird ____Scary _X___Psychotic

I have: ____Gained Weight _
X__X_Lost Weight ____Turned inside out

I sleep: __
X__8 hrs ____6 hrs ____4 hrs ____2 hrs __X__What's sleep?

ALL BECAUSE THEY FORCE YOU TO
CAMMIES
Our (Uniforms) are: ____Cool _
_X__Loose ____Tight ____Burlap Sacks UNIFORMS= COOL
(AT TIMES)
My fellow recruits are: ____Cute __
X__Nice ____Friendly ____Scarce ____Bow-wow x MOODY
(AT TIMES)
PT is: __
X__Fun _X___Exhilarating __X__Tough __X__Easy ____Send Oxygen

Marching is: __
X__Fun ____The pits __X__My life ____Ruining my shoes

I LOVE MARCHING MANUAL, ITS WEIRD AND AWESOME.

Class work is: _
X__X_Easy ____Not so Easy ____Hard ____I need a tutor 4 HOURS AT @ TIME

My haircut is: ____Great ____Too Short ____Funny ____Buy me a wig - HAVEN'T HAD ONE

I miss: __
X__McDonalds ____Burger King _X_:)__In~N~Out_ X_X___My Family

I need: _
X_X__More stamps _X___Ticket Home

I did: _
X_X__A good thing ____A bad thing ____Not sure yet

The Showers are: _
X_X__Hot _X_X__Cold _X_X__Crowded ____I haven't taken one

JUST SAY WE ARE SOCIALLY SC***** 0:ii

My Locker is ____Perfect ____Near Perfect __
X_X_Needs work ____Outside

My DI is: ____My best friend _
X_X__Just like family ____Tell you later X ODD
(AT TIMES)
My SDI is:__
X__Just as sweet as Mom __X_X__has adopted me _____Tell you later ---

---THE SH*T LOL .. WE GOT IN TROUBLE FOR SAYING SHE WAS THE SH*T

I Can't Wait to: _
X_X__Come Home _X_X__Eat Real Food ____Do this again X THE CRUCIBLE

I miss you: __
X___A lot! _____A little ____Not at all ____Who are you?

Yours Truly,
DRILL!
__
ERICA ANN_________________ DRILL!

DRILL! :)

SENIOR DRILL INSTRUCTOR SSGT J= "MOM"

The Crucible mini schedule



THE CRUCIBLE "The " A Rite of Passage for all Marines The Crucible is the 54-hour culmination to the

transformation of recruit training.

It is a physically and mentally challenging event that

involves food and sleep deprivation and the completion

of various obstacles for the potential Marine to negotiate. Basic Facts Recruits will travel 42 miles on foot during the event.

There are 29 problem-solving exercises during

the Crucible. It consists of 36 different stations.

The recruits will have three meals, ready-to-eat

(MREs) during the 54 hours.

The recruits will be required to carry ammunition

cans up to 50 pounds and dummies up to

100 pounds during the Crucible, in addition to 782 gear,

uniform and M16 A2 service rifle weight. Day One Thursday Reveille (0200) Night movement (0300)-Recruits

conduct a 6-mile hike to the Crucible site. Events 1-3 (0600-1800) Event 1 - Day Movement re-

supply course- A one-hour event in which the teams

re-supply water, ammunition and MREs through a course

which consists of trenches, wire fences and walls. After the resupply course, teams negotiate the

warrior stations below: (a)Pfc Jenkins Pinnacle-

Teams cross two horizontal cable-supported logs. (b)Pfc Garcia's Engagement-

Individuals demonstrate their knowledge of hand-to-hand

combat skills, and then participate in a

warrior case study of Pfc. Garcia. (c)Sgt. Basilone's Challenge-

Teams of two climb over an eight-foot high horizontal log.

Event 2 - Leadership Reaction Course-

A three-hour event in which the teams perform six

reaction course problems which test their ability to

work as a team to solve problems.

Some of the problems include: (a)Using three wooden boards to cross a number of

stumps without touching the ground.

(b)Negotiating a water hole using the same wooden

board concept to get from point A to point B. (c)Transporting a large container over a wall using the

limited resources available. Once completing the events, the teams of two face off

in a pugil stick bout.

Event 3 - Core Event and Warrior Stations- A one-hour

event which can hold a maximum of

six teams working concurrently. (a)Noonan's Casualty Evacuation-

The team will recover a downed pilot and another recruit

"shot" by a sniper and transport them over

a mile of wooded terrain. (b)Enhanced Obstacle Course- the recruits carry a

dummy casualty on a stretcher and ammunition cans

from one end of a standard Marine Corps obstacle

course to the other, going over all obstacles. (c)NBC Trail- The recruits move along a 500-meter

trail increasing from MOPP 0 to MOPP 4. (d)MCMAP Strikes Station-

Recruits are required to demonstrate and conduct

five-minute MCMAP strikes. (e)Core Values Station-

Recruits sit inside a hut and receive information on a

particular core value from their drill instructor.

Night Event(1800-2200)

- land navigation course with added obstacle of darkness. Sleep (0000-0400) Day Two Friday Reveille (0400) Events 4-6 (0600-1800) Event 4 - Combat Assault Resupply-

A one-hour event in which teams resupply water,

ammunition and MREs through the

Combat Assault Course. Following the completion of the Combat Assault Resupply,

recruits negotiate a bayonet assault course

and the warrior stations below: (a)Sgt. Gonzalez's Crossing-

Teams cross a "contaminated area" by swinging on ropes

from "safe spot" to "safe spot." (b)Pvt. Cecula's Wall- Teams climb a 10-foot wall and

climb down the opposite side by a knotted rope. (c)Land Navigation Station- Basic map reading and

grid coordinate plotting will be reviewed and evaluated. (d)Core Values Station- Recruits sit inside a hut and

receive information on a particular core value

from their drill instructor.

Event 5 - Enhanced Confidence Course-

Teams have two hours to complete five events of a

modified Confidence Course. (a)The Sky Scraper- The team retrieves a "wounded"

dummy from the top of an 18-foot tower. (b)Stairway to Heaven- Team members move two

ammunition cans over the top of a 36-foot ladder obstacle. (c) Two-Line Bridge- Team members cross two 52-foot

long ropes with their hands and feet suspended two feet

and 10 feet off the ground as they carry ammunition cans

and water resupply cans. (d)The Weaver- Team members climb over

and under 24 logs, 42 feet in length ascending to 14 feet

as they carry ammunition and water resupply cans. In addition to the Enhanced Confidence Course,

teams go through a Combat Endurance Course. Combat Endurance Course- Teams conduct a

simulated patrol, negotiate the obstacles and report

the number and types of obstacles to intelligence sources.

Event 6 - Cpl. Day's Defense (Unknown Distance Firing)-

Teams of four fire two magazines of five rounds each from

simulated building structures at unknown distance targets

in a time limit of 70 seconds. The number of targets hit

and number of unused ammunition is then recorded. Following Day's Defense, team members participate in a

250-meter casualty evacuation where members remove

simulated casualties from a simulated danger area

consisting of artillery simulators. Night Event (1900-0000) - Night Infiltration Course-

Teams resupply water, ammunition and MREs at night in

a simulated combat environment. The teams take their

ammunition cans, water cans and simulated MREs through

the Combat Assault Course with the

added obstacle of darkness. Sleep (2300-0300)

Day Three Saturday Reveille (0300) Nine-mile hike (0400-0745) - Recruits conduct

a nine-mile hike from the Crucible site back to the

Marine Corps Memorial 1/2 size replica to receive their

coveted emblem (the eagle, globe, and anchor) from

their Drill Instructors and be called

Marines for the first time.

Warrior's Breakfast - The recruits are treated to a

breakfast fit for only true warriors. It consists of

all-you-can-eat steak, eggs and potatoes. Each of the Events who are named after someone are

named after Medal of Honor winners.

The recruits are read the Medal of Honor citation and

given time to reflect on the circumstances of which the

Medal of Honor was given before attacking the

obstacle before them.